TITAN QUEST RAGNAROK SKILLS UPGRADE
I am not saying that a spellcaster would not take that Wisp upgrade or Lightning dash, just that they would be prioritized much later after everything important is taken. Nothing useful for a ranged caster that represents the majority of storm builds. Now, what can you choose from the ultimate skills? Something that a petmancer would be quite happy about or something that enables melee storm build. Most builds that use storm mastery are ranged casters. I am now going to go over all masteries and show flaws of the new skills and possibly offer a solution.
Now most of the 'ultimate' skills feel like an optional route.Īnother thing with the new skills is that they are not easily usable in most of the builds. This is how it used to be when the max was 32. Let's work with an idea that the uppermost skills should be the ultimate ones, with quite large power spikes after getting them. However, the new skills are not quite fitting. To sum it up, Atlantis was great at addressing this issue. This was a great countermeasure to balance the abundance of skill points that was very slightly not addressed in Immortal throne and it became a problem in Ragnarok, when you have so many points that you very soon find yourself in a situation when you do not really choose what to skill, since you will be taking the big majority of it. With Atlantis, there were 20 new skills added to the game (2 for each mastery) and I do not think many of them are appropriate for their masteries or that they were given sufficient consideration.įirst point I would like to make is that it was a good step to increase the mastery tree from 6 level of 32 points system to 7 level of 40 points system.